Logic and The Environment, Part 1: The Simple Truths : .
A source of confusion to many newbies is the relationship between the channel strips shown in the Mixer window and those shown in the environment. The answer is simple: the channel strips you see in the Mixer window are exactly, precisely, the same ones that live in the environment! The Mixer window simply displays them in a visually neat fashion and offers various options for determining which objects you want to see at any given time.
The Mixer Window. The channel strips shown are the same ones seen in the environment window above. The only ones that doesn’t appear here are the Prelisten channel and the Click, because the Mixer window is set to display only items assigned to tracks in the Arrangement. As a side note, the channel strips you see in the Inspector in the Arrange page are the same ones that live in the environment too.
For the most part, the Mixer is limited to displaying channel strips for audio-related channel strips and MIDI instruments, and to the extent that we’re mixing and engineering tracks that’s fine. Additionally, the Mixer window has a few features not available in the environment, such as track notes. But there are still plenty of reasons to view the mixer in the environment instead. Read on! One of the main complaints about the Mixer window is that you can’t re-order channel strips, and there are times when this is highly desirable.
For example, your arrangement from top to bottom has 8 tracks of drums, followed by a few tracks of synths, and then a few tracks of percussion. To make it easier to balance all of the drumming elements, it would be nice to move the percussion channels closer to the drum channels.
Well, that’s just not possible in the Mixer window. The Mixer Window, showing drum and percussion channels separated by some synth tracks. Percussion tracks are highlighted. But in the environment, you can rearrange your audio channels however you like. Now, the changes you make by moving the furniture around won’t be visible in the Mixer window, but in this situation you’d view the environment window instead of the Mixer. The Mixer Layer, showing drum and percussion channels adjacent.
As above, percussion tracks are highlighted. A useful vertical arrangement of mixer channel strips, only possible via the environment. By design, layers restrict the number of objects we can see at any given time the exception being the not-terribly-useful All Objects layer. So when the need arises to view multiple layers at once, all you have to do is open multiple environment windows and select the appropriate layer in each one.
Here’s an example of how this can be useful…. When working with multi-timbral, multi-output instruments, it’s common to create a bevy of auxes to handle the instrument’s various outputs. All of these objects will, as we now know, appear in the Mixer layer by default. To conveniently access all these associated channel strips, you might want to consider creating a new layer and moving just those items into it. This keeps them visually isolated from all other channel strips and other environment objects, as shown below.
More articles by this author. Peter Schwartz, composer, orchestrator, arranger, pianist, synthesist, and musical director, began piano studies at age 5 and went on to earn a degree in piano performance from Manhattan School of Music. It wasn’t long afterward that he began working as a product specialist for New England Digital Synclavier and also as a sound progr Read More.
Create an account or login to get started! Audio is your ultimate daily resource covering the latest news, reviews, tutorials and interviews for digital music makers, by digital music makers. Log In Create Account. A NonLinear Educating Company. What is Logic’s Environment? Does the mere mention of it strike fear into your very soul? Peter Schwartz is here in this Logic series to banish misconceptions and break it all down nice and easy.
Peter Schwartz More articles by this author. Related Videos. The Future of Podcasting is Spatial. Discussion Dave DeLizza. I’ve quickly read the headings of this article, and I can already tell it’s awesome. Can’t wait to read this later, thanks for this. I’m somewhere in between with the environment.
Not scared of it at all, but just lack some of the “why would I use this” sense. Thanks for your comments, Dave. As you may have read already, a basic but highly useful reason for delving into the environment is to create custom mixer channel layouts, and to be able to organize channel strips and whatever else you might want in the mixer layer or in their own layers.
This capability alone is really useful, particularly so in large projects with tons of audio and channels, auxes, etc. And no “environment programming” or MIDI knowledge is required to do that. So stay tuned! Great start Thank you for tackling the Logic Environment.
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Presenting full coverage and in-depth Logic Pro video tutorials from industry Engaging and fun music production lessons delivered by expert Logic Pro. In the final example we’ll build a DJ style crossfader using some MIDI objects and save it as a reusable MIDI plugin. This tutorial is aimed at. I’m curious how/why people use the Environment, if there are any tutorials out there etc? The online manual has the “whats” but not really.